![]() ![]() While you're holding your charge shot, you'll enter what I'd like to call "glide state". I little testing and I already find something funny about it. Guess it's on to finding a way to disable it when playing ULiL so I don't have to reinstall whenever I want to play some Elite: Dangerous. That it was running on startup was odd though, but at least it's resolved. It also seems to not want to launch through AppLocale- though it's entirely possible that that's a different issue entirely.Įdit: Turns out it was some software installed alongside freetracknoir. ![]() Story mode plays fine though, as it only accepts input from 1P, which is my keyboard, but anything outside of that is nigh inaccessible. I've even tried pulling out all unnecessary peripherals to see if it was confusing one of those as a controller to no avail. One odd aspect of this is it's not like I had a controller connected and then disconnected it- I don't even have one I can use. Has anyone else been having issues with the demo thinking you have a controller attached when you don't? That's what I've narrowed down the issue to- it seems to think a controller is connected and that it's stuck pushing up(making menu navigation extremely difficult). ![]() I'm a fan of Reimu's new C attack particularly. Definitely liking the changes that I've been able to test so far- feels very different from the original demo, imo. ![]()
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December 2022
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